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Rotation controlled by buttons and keyboard

One apparently marginal but nonetheless important aspect we have not yet considered, is that of the universality of symbols used to differentiate control actions.

A solution similar to the previous one supposes the user to know the terms “play” and “stop”. Universally recognised symbols could be useful. While this can be considered a solution to the question, the result is not yet perfectly correct.

The question of keyboard controls still needs solving.

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URL: www.minervaeurope/structure/workinggroups/userneeds/prototipo/progproto/accessibilita/arrow_360_e.html